Monday, May 27, 2013

Capstone Ideas

So I started thinking about what I want to do for my Capstone, and came up with a cool idea that is totally influenced by my two most anticipated games of the year, Bioshock Infinite and The Last of Us. What I came up with was basically a flooded, post-apocalyptic version of early 1900s Times Square. While I won't be painstakingly replicating Times Square, I want to maintain the surreal grandeur that it evokes, and utilize the plethora of advertisements it shows to have some fun with texturing billboards and the like. Today I modeled my own interpretation of the One Times Square Building, and a billboard that will eventually be for a magician.
One Times Square
Billboard

Eventually the sign will be halfway underwater, and the lights will flicker on and off : D
Here's a very rough shot of my idea in the editor.
Made a new building, will post some renders of it soon. Here, I was just comparing size and perspective.
Adding awnings and such, this building is supposed to be like a theater/market

The top half is billboards, it should be fun to texture
So I changed my ideas a bit while I was in Europe on vacation, and I decided to drop the whole flooded aspect in favor of a city that is still in its hayday. The idea is that Britain reclaimed the USA shortly after the Civil war and now occupies it with an iron fist. There is a whole new queen, just for the states, and this is a premier city that has a collision of both British and American architecture.
The first building I've made, it's unfinished but this will eventually be The Staggering Lion Pub
Started modeling the second building, a hotel, slowly this city will fill in.

Finished the modeling for it, it is a huge amount of triangles I think, I'll have to ask around whether I went overboard.
Here is a Maya Render of it, loved using the Text

I forgot to post this, but here is the finished Pub.
More fun with text, here's the local candy store

And what I believe to be the finalized hotel


Tuesday, May 21, 2013

Game Lab 2013: "Raaargh: The Game of Giant B-Movie Monster Combat"

Here are some quick renders of the models I made during the semester in Game Lab. The game I was assigned to was a mobile game where you control a monster that can destroy a virtual city as well as battle another monster. While this was within the confines of one semester, the final product was pretty cool, especially given some of the problems our team experienced.

Basketball courts that were in the Slums quadrant of the city

The Capitol Building

A Mansion that was part of the suburbia quadrant

The Military Base

A monorail that failed to make the game : (

A movie theater

My coveted Space Needle ripoff

These crashed rockets were the goal of our demo, the player was to reach all of these in a certain amount of time

The Power Plant

Rubble that was created after buildings were destroyed, the monster could eat this to regain health

More rubble 

One of the buildings that was in the slums

Another slum building

The Space Center and Rocket

Same thing

Same thing again

Here's a rough paint sketchup I made to convey measurements to the rest of the team. I liked it so I figured I'd  include it here.

Thursday, May 2, 2013

Rose WIP

Another WIP for you guys, just trying to put up everything I've done so far that I'm really proud of. Unfortunately I have ADD to the max and never end up finishing half of these things.
I'm really proud of this, I'll admit.

Arcade Scene WIP

I've had a lot of unfinished projects this semester, where I started doing a lot of work but ended up getting bogged down with school or playing League of Legends (a real problem). Anyway, here's what I have from this one so far. Got a lot of the machines finished, but the pinball interior is where the real fun begins.
Pinball machine sans innards.

Artsy render of the arcade cabinet model.

Parisian Cafe Scene WIP


So I decided to try my hand at making a scene for my dad for his birthday, we're going to Europe this summer and he loves wine and all that jazz, so I tried to make a diner scene. It isn't finished but here's what I've got so far. I'm going to work more on all these open projects once school gets out.
Made a quick and easy material x shader for the wine bottle and glasses.

Most of the tabletop models are in place, just used physical sun and sky for lighting in Mental Ray.

Different angle.